![]() As for the bad, yea it sucks, but what is lost can be made up for through hero upgrades, what cannot be boosted through hero upgrades are hitpoints for all units and (as far as I know) the Victory rush ability. That +5 to every unit adds up (and its hard to hit things when your dead) and allows you more lee-way to get into bludgeoning range. Anyway, the bonus to hitpoints is always what makes me like them so much. ![]() Magic is also rather scary and thus they lose some resistance to it. So heres a shocker, Orcs are good at hiting things when they are much closer to them. ![]() 1 Magical Resistance (Is for Elves, Less elf, the better) The Bad: -1 Ranged capability (T'was a cowardly way) Gives a 1 round burst of +3 melee damage for each consecutive attack.(Always need more da.) War Cry: Also not a trait, However available to many of their units. Something most of your units have, and that will apply to any of your class units like crusaders and Assassins.) (Whapping things, now with more. Tireless: Free cost to retaliation and oppertunity attacks (While not a trait, its Victory rush: If you win +6 Hitpoint recovery! (Nothing like a positive attitude to heal a +1 Smacking capability (melee if your dull. That, and its always good to know that the climates the Orcs do hate tend to be dispised by others aswell. At the same time they don't have any terrain they dispise so that is a plus (as you can change the climate with abilites). Though they like the barren terrain, when it comes to climate they either dislike or outright dispise half of the possible options. Orcs (oddly enough) are a little fussy when it comes to climate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |